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Triple jumping to glide is a feature that allows you to press the jump input a third time to activate a balloon as opposed to having to press another input in addition to the double jumping. The camera can also be inverted and an assist mode for the camera will ensure the camera automatically rotate as Raz moves. You’re able to remap your gameplay inputs here, adjust the intensity of the vibration and camera sensitivities for both mouse and controller. This is the first section of the menu, and there are a good number of options here. You can enable subtitles and assign the larger setting for these, and there’s a brightness slider. There’s an option for increasing the font legibility by using a different font instead of a handwritten one. Starting off, you can change the text language for the game, with a Localized Navigation Sign UI toggle.
#PSYCHONAUTS FULL#
There isn’t much here, but it’s enough to get you set up in case you decide to just jump in before going through the full settings menu. Boot Menuįrom the off, you’re greeting to an Assist Features area, which is essentially an accessibility area. While our review and Steve Saylor’s review go into detail on how clunky that rummaging is in play, we wanted to share all of the settings you can fiddle with for Psychonauts 2 accessibility so that you know what to expect when you jump in.ĭouble Fine already revealed the below information earlier this year for Global Accessibility Awareness Day, but now that we’ve had a chance to try them ourselves, we can offer more insight. Psychonauts 2 has players taking control of Raz as he rummages around inside people’s brains, messing them up, and trying to fix them. Contents Boot Menu Controls Assist Features Display and Graphics Audio